Project archive
Built to be played.
Mobile games, application prototypes, and technical studies—each reduced to the interaction, problem, and design decisions that shaped the final build.
13 projects across games, apps, web, and WebGL


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Use the filters to scan by project type, then open any card for the complete case study.
Reach to Space
Manage fuel and solve quick arithmetic questions on a rocket journey.
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Push Stacks
Grow a stronger crowd by choosing the right multiplier gates.
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DIY Cocktail
Mix ingredients, liquid effects, glitter, and decoration in a tactile mobile toy.
View case studyShooting Balls
Aim for baskets and calculate the multiplier needed to clear each level.
View case studyType It 3D
Turn mechanical keyboard input into movement through a short arcade course.
View case studyFill In
Cover every tile without crossing a completed path.
View case studyPopping Balloons
Guide a needle through hazards and line up satisfying chains of pops.
View case studyEmoji Puzzle
Decode familiar expressions using compact emoji clues and a letter bank.
View case studyUnion App
A collaborative social application concept for discussions, events, and messages.
View case studyConfess It
A full-stack social prototype with posts, profiles, messaging, and notifications.
View case studyMr. Robot Chat Game
An early Android experiment in branching replies and conversational interaction.
View case studyLaser Defender
A classic shooter study covering waves, projectiles, scoring, and feedback.
View case studyBlock Breaker
A focused brick-breaker exercise in physics, levels, sound, and game state.
View case studyPlayable in the browser
Three experiments need no install.
Draw with WebGL, animate an articulated figure, or explore a live shader study.